Senior Graphics Programmer (Mexico/Remote)
Play Magic- Location
- Guadalajara, Mexico
- Workplace
- Remote
- Employment
- Full Time
- Salary
- —
Posted 1mo ago
Senior Graphics Programmer (Mexico/Remote) - Play Magic | Career Page
Senior Graphics Programmer (Mexico/Remote)
Guadalajara, Jal., Mexico Development
Apply for Position Or refer someone
Job Openings Senior Graphics Programmer (Mexico/Remote)
About the job Senior Graphics Programmer (Mexico/Remote)
- Mexico or remote, fulltime
Your responsibilities
- Design and implement elegant solutions focused on scalability, performance, and maintenance
- Write clean, professional, and maintainable code
- Profile, optimise, and enhance existing graphics technologies (rendering, lighting, shaders, shadows, scene management, and others)
- Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines, and efficient development processes
- Communication and collaboration with other team members in different departments (e.g. Art, Design, Production)
- Expansion of existing projects for new hardware or devices if required
- Proactively problem-solve performance and stability issues when necessary
- Foster a culture of sharing knowledge, best practices, and standards
- Identify bugs and issues and suggest solutions to mitigate problems
- Ensuring high product quality, together with Quality Assurance
- Support and contribute to new ideas to game design and implement proof of concept
REQUIRED QUALIFICATIONS
- 3+ years experience at a professional video game company
- At least 1 shipped game title in a rendering role
- Bachelor’s Degree in Computer Science or similar discipline or equivalent work experience
- Solid experience with shader languages, graphics APIs, and debugging tools
- Experience with GPU/CPU profiling and optimization techniques
- Familiarity with Physically Based Rendering and related concepts
- Solid proficiency in C/C++, including refactoring, optimization, and testing
- Confident researching / prototyping new technologies
- Strong problem-solving and analytical skills
- Experience with DirectX11, OpenGL 4.0, or Vulkan.
BONUS QUALIFICATIONS
- Advanced knowledge of ray tracing techniques, CPU or GPU based
- Hands on experience with Unreal Engine
- Work with major VR Platforms (Oculus, Vive, PSVR)
- Work with major modern consoles (XBox One, PS4, Switch)
- Familiarity with Plastic SCM, Perforce, or other modern SCM best practices
Apply for Position
Or refer someone
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Skills
- C++
- C
- DirectX11
- OpenGL
- Vulkan
- Unreal Engine
- Plastic SCM
- Perforce
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