Game Developer
Spinplay Games
- Location
- Nevada · Texas
- Workplace
- Remote
- Employment
- Full Time
- Salary
- —
Posted 23d ago
Game Developer
Department
Development
Employment Type
Full Time
Location
Nevada or Texas -- REMOTE
Description
The Game Developer is responsible for creating slot game front-end client software using our internal game engine. The Game Developer will act in both a project owner and project support role, working across multiple projects within a single year. The ideal candidate will be responsible for conceptualizing and executing clear, quality code to develop the best software.
Key Responsibilities
- Designs, codes and debugs core platform components.
- Works at all stages of the product lifecycle from requirements capture, through design and implementation to system testing and integration.
- Increases efficiency through automation, workflow streamlining, and system optimization.
- Keeps current with new technologies and makes recommendations to the team.
- Collaborates with members of the QA and delivery teams to ensure products are tested, installed and maintained to a high standard.
- Promotes high code standards within the team.
- Maintains and enhances existing product code.
- Actively participates in the agile scrum process.
- Facilitates and supports the agile development process.
- Sets up, configures and maintains development, testing and staging environments.
Skills, Knowledge and Expertise
Required
- 6+ years of experience creating slot games
- 6+ years of experience developing component-based web applications and user interfaces
- Strong proficiency in modern JavaScript (ES2018+) and TypeScript
- Hands-on experience with PixiJS and related rendering libraries (including Spine integration)
- Solid understanding of Canvas and WebGL–based rendering
- Experience building and maintaining component-based game and UI systems
- Experience with tweening and animation libraries (e.g. GSAP, TweenJS)
- Awareness of performance and memory considerations in long-running browser applications
- Experience with asset pipelines, including spritesheets, audio, localization, and preloading
- Familiarity with game audio systems (e.g. Howler.js or similar)
- Experience with TypeScript-based development workflows and Node.js
- Experience with git-based workflows and collaborative development practices
Preferred
- Familiarity with state machines, game flow management, or modular architectures
- Experience working in Agile/Scrum teams
- Exposure to multi-resolution layouts and cross-browser/device constraints
- Experience with modern build tools (Vite, esbuild, webpack)
- Knowledge of BitBucket pipelines, Azure DevOps, YAML, Docker etc
Skills
- JavaScript
- TypeScript
- PixiJS
- Spine
- Canvas
- WebGL
- GSAP
- TweenJS
- Howler.js
- Node.js
- Git
- Vite
- esbuild
- webpack
- BitBucket
- Azure DevOps
- YAML
- Docker
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