Senior Engine Programmer[New Project on Switch2]
Ubisoft- Location
- Chengdu, Sichuan, China
- Workplace
- —
- Employment
- Full Time
- Salary
- —
Posted 6mo ago
About the Role
The (Senior) Engine Programmer holds primary responsibility for the maintenance, development, and optimization of the studio's proprietary game engine. This involves analyzing technical requirements, designing scalable solutions, and implementing robust engine features. The role requires proven expertise in performance analysis and optimization, with the ability to diagnose complex bottlenecks and deliver efficient solutions.
What you will do
- Architect and implement engine extensions to fulfill project requirements within scheduled timelines.
- Proactively identify technologies critical to game performance and design cost-effective solutions within technical and budgetary constraints.
- Maintain engine stability and cross-platform compatibility, ensuring rapid response to and resolution of critical issues.
- Ensure the stability and compatibility of the engine, with a quick response to bugs.
- Conduct performance optimization using standard profiling tools across PC and console platforms.
- Collaborate effectively with internal teams and external partners, demonstrating clear technical communication.
- Continuously research and integrate relevant new techniques, exhibiting a self-driven approach to professional development.
- Create and maintain clear technical documentation to facilitate knowledge sharing.
What you will bring
- Expert-level proficiency in C++ and strong understanding of C/C# and Object-Oriented Programming.
- Demonstrated expertise in performance analysis, memory management, and multithreaded programming.
- Proven experience in game engine architecture and optimization.
- Ability to diagnose issues across engines, dependencies, and middleware, and propose and implement effective technical solutions.
- Experience in analyzing requirements, identifying technical risks, and presenting solution options with clear trade-off analysis.
- Commitment to writing clean, maintainable, portable, and highly functional code.
- Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox, etc.).
- Professional proficiency in written and spoken English, sufficient for comprehending technical documents and actively engaging in global team discussions and conference calls.
Skills
- C++
- C
- C#
More jobs at Ubisoft
All 202Team Lead Level Designer [Splinter Cell Remake]
Ubisoft · Toronto, ON, Canada · today
Problem Management Specialist
Ubisoft · Newcastle upon Tyne, England, United Kingdom · today
Application Specialist (ERP Finance)
Ubisoft · Bucharest, Bucharest, Romania · today
Incident Response Security Analyst
Ubisoft · Shanghai, Shanghai, China · today
Project Manager Assistant – Internship (6-month) January 2027 (W/M/NB)
Ubisoft · Paris, IDF, France · today
Similar roles
Test Engineer
Aumovio · Chang Chun, Ji Lin, China · today
Sr. Firmware Engineer
SharkNinja · China · yesterday
Sr. Data Excellence Specialist
CooperCompanies · Shanghai, China · yesterday
Global Product AI Technical Function Owner (TFO) and Head of China Tech Hub _BSH
Bosch Group · Shanghai, Shanghai, China · 2d ago
Senior Site Reliability Engineer
Grab · Beijing, China · 3d ago
Lead Engineer – Engineering Process, Methods & Toolchain_EM
Bosch Group · Shanghai, Shanghai, China · 9d ago