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Sculptor

Mattel · Penang, Wilayah Persekutuan Putrajaya, Malaysia

  • Manufacturing & Industrial
  • 10,001+ employees
  • El Segundo, California

Mixed hiring record · median 43 days open

100100

Hiring signal

Actively hiring

Still listed on the employer's own board · How we score

All reasons
  • 25% of this employer's openings are over 60 days old

In its favour

  • Still listed on the employer's own board

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Sculptor at Mattel. We’ll keep it in your applied jobs, so you can see it later and be warned before applying to the same employer twice.

  • Support digital modeling for toy development.
  • Use Freeform/Zbrush to create 3D sculpts based on the control drawing or reference photos.
  • Break up the parts based on the production requirements.
  • Design and complete the inner structural design.
  • Digital check based on toy safety testing requirements.
  • Work close with the design and development team to support 3D modeling for toy development.
  • Utilize the standard part geometry for digital modeling development.
  • Convert the files to iges and stl files for 3D printing.
  • Upload the Cly files to windchill.
  • Support the final part geometry creation for mold manufacture.
  • Work closely with design and development teams and plant and tooling vendors to complete the final part geometry based on the mold manufacturing and product decoration and assembly requirement.
  • Convert the mesh to Creo geometry for final parts geometries creation for CNC tools.
  • Support the DIJ nest design based on the decoration requirement.
  • Continuous improvement of the digital modeling program.
  • Research, evaluate and assist in the implementation of new technologies, innovations and/or methods as it applies to digital modeling processes.
  • Undergraduate students in Fine Art/Industrial Design/Digital Animation/Transportation Design/3D modeling or similar
  • 3-5 years’ experience in 3D Modelling for vehicle development will be an added advantage
  • Creative Ability: Demonstrated creative skills with a supporting 3D portfolio in Car Design
  • Basic 3D Software Knowledge: Familiarity with 3D modeling software such as Maya, ZBrush, Blender, or similar tools
  • Understanding of Design Principles: Basic knowledge of design and sculpting principles, including proportion, line, and surface
  • Team Collaboration: Ability to work collaboratively with design, sculpting, and engineering teams
  • Communication Skills: Good communication in English & Mandarin will be an added advantage

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