
Lead Animator
Ubisoft · Chengdu, Sichuan, China
- Software & SaaS
- 10,001+ employees
- Saint-Mandé, Île-de-France
Strong hiring record · median 17 days open
Hiring signal
Actively hiring
Posted 3 days ago · still listed on the employer's own board · How we score
All reasons
In its favour
- Posted 3 days ago
- Still listed on the employer's own board
What you will do
- Be responsible for managing the production and delivery of all animation.
- Organise and supervise animators, to prioritise and deliver upon requirements, and ensure the efficient and timely delivery of high quality assets.
- Maintain effective relationships with our outsource partners.
- Identify and resolve risks to both the project and outsource pipeline.
- Planning and scheduling of animation tasks.
- Troubleshooting and solve animation issues with all departments
- Collaborate with the Art Director to verify in-game animation quality, consistency and iterate according to feedback.
- Drive the development of rapid prototypes.
- Work with Art, Tech, and Design to help define short and long-term objectives and establish workflows.
- Provide mentorship and guidance to the animation team.
- Manage the delicate balance between quality and delivering to aggressive deadlines.
- Balance between hands on production and animation-team management.
- Strong understanding of the principles of animation and character anatomy, to provide feedback to Artists.
- Hand and key animation skills in a variety of animation styles.
- Proficient in Maya or 3DS MAX.
- Proven experience in mentoring or leadership through the full cycle of development.
- Scheduling, and outsourcing experience.
- Able to take direction and impart feedback to the Animation team.
- General understanding of technical and animation pipelines, including rigging and engine integration.
- Broad understanding of contemporary processes and engine technology.
- Shipped a high quality game on mobile or console.
- A passion for Games
- English language skills, proficient in Chinese is a plus
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