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R&D Engineer (GEN AI/ ML)

Ubisoft · Pune, MH, India

  • Software & SaaS
  • 10,001+ employees
  • Saint-Mandé, Île-de-France

Strong hiring record · median 18 days open

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Posted 3 days ago · still listed on the employer's own board · How we score

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  • This role has been posted 3 times

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  • Posted 3 days ago
  • Still listed on the employer's own board

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R&D Engineer (GEN AI/ ML) at Ubisoft. We’ll keep it in your applied jobs, so you can see it later and be warned before applying to the same employer twice.

Job Summary

UBISOFT is seeking an Intermediate R&D Engineer to prototype and validate new technologies that improve game testing and quality control. This role focuses on building rapid prototypes and running experiments using GenAI, VLMs (Vision-Language Models), and AI/ML to explore automation opportunities across QC. You will work closely with the R&D Manager and cross-functional partners to translate ideas into measurable experiments, evaluate feasibility, and iterate toward proof-of-value prototypes. This role provides an excellent opportunity to gain hands-on experience in software development, automation, and quality control processes within the gaming industry.

Job Duties / Responsibilities

Core Responsibilities

  • Build rapid prototypes using GenAI/VLM/ML to address QC and testing pain points.
  • Design and execute experiments: define hypotheses, datasets/inputs, evaluation criteria, baselines, and success metrics (accuracy, precision/recall, latency, cost, robustness).
  • Implement data pipelines for experiments: data collection, cleaning, labeling support, and dataset versioning (as needed for proofs-of-concept).
  • Explore and compare approaches and document trade-offs.
  • Integrate prototypes with existing internal tools/test systems at a lightweight level (APIs, CLIs, plugins) to enable user trials and feedback.
  • Analyze experiment results, identify failure modes, and iterate quickly based on findings and stakeholder input.
  • Maintain reproducible research practices: experiment tracking, configuration management, and clear documentation of assumptions and limitations.
  • Collaborate in agile workflows: estimate assigned tasks, provide status updates, and incorporate feedback iteratively.

Learning Opportunities

  • Gain hands-on experience with software development and automation tools.
  • Develop a deeper understanding of software testing lifecycles.
  • Enhance coding and debugging skills in a collaborative environment.
  • Learn about CI/CD pipelines and version control systems.

Core Competencies

  • Eager to Learn: Highly motivated and quick to grasp new concepts.
  • Experimental Mindset: Comfortable with ambiguity; able to form hypotheses and learn quickly through iteration.
  • Pragmatic Engineering: Delivers prototypes that are usable and measurable, without over-engineering.
  • Analytical Thinking: Interprets results critically; understands bias, variance, and common evaluation pitfalls.
  • Collaboration: Works well with technical and non-technical stakeholders; communicates trade-offs clearly.
  • Adaptability: Keeps pace with rapidly evolving AI/ML tooling and best practices.

Behavioral Competencies

  • Curiosity: Passion for exploring new technologies and their applications.
  • Teamwork: Ability to collaborate effectively with diverse teams.
  • Adaptability: Willingness to take on new challenges and adapt to changing priorities.

Seniority

Having at least 5-8 years of coding experience in above languages,

B.E/BTech/MTech/MS Computer Science in computer science or equivalent.

Technical Competencies

  • Hands on Knowledge of Python programming.
  • Good understanding of AI/ML concepts.
  • Familiarity with software development and testing processes.
  • Exposure to CI/CD tools (e.g., Jenkins, TeamCity) and version control systems (e.g., Git).
  • Solid understanding of debugging and troubleshooting techniques.
  • Good to have understanding of other languages such as C++ and C#.
  • Nice to have experience working with game engine

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