
UX Designer
Virtuos · Ukraine · Kyiv, Ukraine · Remote
Weak hiring record · median 68 days open
All reasons
- 56% of this employer's openings are over 60 days old
In its favour
- Posted today
- Still listed on the employer's own board
- Design and maintain UX architecture for complex game features and interconnected player-facing systems.
- Translate game design requirements into clear user flows, interaction models, and navigation structures.
- Define interaction logic, system states, transitions, edge cases, and error-handling scenarios.
- Create detailed wireframes, flowcharts, interactive prototypes, and UX documentation.
- Design controller-based navigation, input behavior, focus management, and interaction feedback for console platforms.
- Collaborate with Game Designers to ensure UX solutions support gameplay mechanics and player experience goals.
- Work closely with the existing UI Designer to ensure accurate translation of UX logic into visual interfaces.
- Collaborate with Engineering and QA teams to clarify UX behavior, technical constraints, and implementation requirements.
- Review implemented features to identify usability issues, inconsistencies, and potential improvements.
- Maintain consistent UX patterns, interaction principles, and navigation behavior across game systems.
- Identify missing requirements, system dependencies, and potential UX risks early in the development process.
- Iterate UX solutions based on stakeholder feedback, usability findings, and technical limitations.
- 3+ years of professional experience in UX Design, preferably in the gaming industry.
- Strong systems thinking and experience designing complex, interconnected UX systems.
- Solid understanding of UX/IA architecture, user flows, and interaction design.
- Ability to translate complex gameplay mechanics and requirements into intuitive player experiences.
- Understanding of console UX, controller-based navigation, input handling, and focus management.
- Ability to design complete interaction scenarios, including system states, alternative paths, edge cases, and error handling.
- Experience creating wireframes, interactive prototypes, flowcharts, and UX specifications.
- Strong Figma skills, including prototyping and complex flow visualization.
- Understanding of usability, accessibility, and player-centered design principles.
- Ability to identify system dependencies and maintain consistent UX patterns.
- Experience collaborating with Game Designers, UI Designers, Engineers, and QA teams.
- Ability to independently analyze UX problems, propose solutions, and justify design decisions.
- Strong analytical and problem-solving skills, proactive communication, ownership, attention to detail, and adaptability.
- English level Upper-Intermediate (B2) or higher.
Will be a plus
- Experience designing complex multiplayer, matchmaking, progression, and cross-platform UX systems.
- Familiarity with PlayStation, Xbox, and PC UX guidelines, certification, and platform-specific requirements.
- Understanding of Unreal Engine UI frameworks, technical constraints, and implementation workflows.
- Experience with UX research, usability testing, player journey mapping, and establishing reusable UX guidelines and documentation.
Skills
- Figma
- Unreal Engine
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