
Senior Engineer - Console and PC Games
KeywordsStudios · Box Hill, VIC, Australia · Hybrid
All reasons
- Open 94 days
In its favour
- Still listed on the employer's own board
We're looking for several experienced Senior Game Engineers who are eager to help us deliver the consistent level of quality and service our Tantalus Team are renowned for across the globe.
You will join our growing team of developers (30+) and work on projects from remasters, porting, DLC and expansion pack projects. Our projects are wide ranging in terms of game engines, and genres providing you with plenty of learning opportunities.
Whether you are a generalist or specialist AAA Games Engineer, we'd love to hear from you. We're currently seeking specialists in Rendering, UI, Animation, Gameplay. Current projects are in Unreal Engine and we will prioritise those with extensive UE experience.
Key responsibilities
- Working closely with producers, game designers and artists to implement game features using C++
- Testing, debugging, refining, optimising and maintaining game functionality on console and PC platforms.
- Staying up to date with new technologies and architectures
- Following Tantalus and Keywords Studios standards and best practices
- Assisting and mentoring other programmers in your areas of expertise
Skills, Abilities
- Excellent programming skills in C++ with seven years or more experience
- Unreal Engine, Custom Engine experience
- Excellent problem-solving skills
- Strong skills in at least one game related discipline (e.g., 3D Maths, AI, Physics, UI, etc.)
- Ability to write clear, maintainable code
- Demonstrated ability to create and deliver to deadlines
- Ability to work as part of a team
- Excellent written and verbal communication skills
- Good interpersonal skills and pleasant personality
- Ability to ramp up quickly with unfamiliar code bases or technical skills.
- A genuine enthusiasm and passion for the games industry
Preferred
Bachelor’s degree or higher in Computer Science/Engineering, or equivalent experience
All applications will be responded to. Sure you’ll get our automated acknowledgement email but you’ll know where things are at within five to seven business days of your application. Hopefully sooner.
If you progress, we’ll invite to an initial call with Stan our Head of Talent Acquisition. Depending on the outcome of this discussion we may invite you to either a technical online assessment or first round interview. Where required a second interview may follow. All candidates interviewed will be provided with feedback.
Not sure about applying and want to know a little more information? Feel free to contact Stan Rolfe on 0416048976. Stan is based in Perth, so please leave him a message if he doesn’t answer your call first thing in the morning.
Role Information
EN
Studio
Tantalus
Location
APAC, Australia, Melbourne
Area of Work
Game Development
Service
Create
Employment Type
Permanent
Working Pattern
Full Time, Hybrid
PERSONAL DATA PROTECTION POLICY
Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.
PERSONAL DATA PROTECTION POLICY
Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.
Skills
- Unreal Engine
- C++
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