
Junior Tools Programmer
Larian Studios · Kuala Lumpur · Onsite
Weak hiring record · median 211 days open
All reasons
- Open 229 days
- 81% of this employer's openings are over 60 days old
In its favour
- Still listed on the employer's own board
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you
Baldur’s Gate 3 & Divinity
Original Sin 2 is looking for a Junior Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Develop and maintain all internal development tools, including our world editor and performance tools
- Work together with other departments to implement new engine and editor features
- Identify and solve problems in our content creation workflows and pipelines
- Actively participate in finding the best solution for new engine and tools features
- Design, implement and maintain user interfaces
Requirements
- Experience creating tools for game development
- Knowledge of UI frameworks (WPF, Winforms, Qt, etc.)
- Experience working in C# and .NET
- C++ general knowledge
- Excellent feel for UI and tool design
- Open-minded, willing to experiment and iterate over a specific feature
- The ability to analyze workflow and the drive to make improvements where needed
- The ability to take criticism and be open to discuss issues or requests with end users
- Excellent written and spoken English
- You are a team player and willing to take responsibility
- Bachelor degree or similar experience
What We Offer
- An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
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