JobHabor
Menu

Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Mozilla · Canada · Remote

Strong hiring record · median 3 days open

100100

Hiring signal

Actively hiring

Still listed on the employer's own board · How we score

All reasons

In its favour

  • Still listed on the employer's own board

Did you apply?

Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL) at Mozilla. We’ll keep it in your applied jobs, so you can see it later and be warned before applying to the same employer twice.

The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

  • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
  • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
  • Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required qualifications

  • Strong C++ and/or Rust.
  • Knowledge of graphics frameworks and GPU architecture.
  • Strong debugging and optimization in a multithreaded codebase.
  • Able to work independently and lead technically in a large, mature codebase.

Preferred

  • Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges

Canada Tier 1 Locations

$145,800—$186,172 CAD

Canada Tier 2 Locations

$131,400—$154,600 CAD

More jobs at Mozilla

All 84

Similar roles